Is this even possible? Apparently so, to some extent.
According to a recent interview with Eurogamer, Crytek has DirectX 11 graphics currently running on both the 360 and PS3.
Rasmus Højengaard, director of creative development at Crytek, said the following:
"We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms."
He also went into some specifics as to how they actually managed to get DirectX 11 to work on consoles:
"It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It's render features that shouldn't theoretically work on consoles, but they've managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don't have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks."
I'm merely going to take the wait-and-see approach. Not that I doubt the talents of Crytek, but I do find it hard to believe that this engine will run smoothly with such advanced specifications that seem way, way outside of the capabilities of current-gen consoles. I hope they prove me wrong.
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